The tyre physics calculations are what is most important, but the tyre model has been in development since 2008 when the VWS was first announced. I was simply belittling the screen shots because from a casual view it is just a few more lines and a rotated image.
I'm not a kid BTW. In fact I've been playing LFS since 2003 and I now have 3 kids of my own! My eldest is 6 and will probably be in high school before the VWS is released.
If LFS had of developed at it's original pace (2003 - 2006) my financial spending would have been toward the LFS DEVS not other titles. But the lack of development caused boredom and now I spend most of my spare gaming money on Rise of Flight, an epic WW1 flight simulator that gets updates frequently and is also a very small development team.
Actually the DEVS here could learn a lot from ROF. Rather than 3 years of failed promises, ROF charges you a small fee for new aircraft should you wish to fly them. Given the frequency of game updates and new free features included, people like me are more than willing to pay for new aircraft to keep the sim developing further.
What the LFS DEV's are doing here is creating an entirely new problem. The tyre physics development is moving along at snails pace, so anything short of utter perfection after X amount of years will result in massive backlash.
Look at the joke that Duke Nukem Forever is... hyped and delayed for years, now completed and gets sub par ratings. The game had outdated itself due to its slow development.
Let's not even mention West Brothers Racing Legends and the failed mistake of slow development that was...
I hate to be a troll as I was once a huge LFS fan(boy). But this update post is a complete joke. Nothing, I mean, absolutely nothing is different in this report since December 2010. In fact there is LESS info in it.
Sure there are a few more lines in the 3D tyre image and it has been rotated, but it surely doesn't take 12 months to work out how do that??
Anyway, I had a good laugh, and now I will just continue to spend my time and money on other titles.
Having played LFS from almost the very beginning, the one thing I find disappointing is the lack of screen shots/videos of future updates. That was something we had a lot of back in 2003, 2004 & 2005. A thousands threads would then spawn speculating a million different things and stupid conclusions would often be the result. But it was fun nonetheless. Now the community is more like a mushroom (kept in the dark in retrospect), yet thousands of threads still spawn speculating a million different things. Again with the same results… stupid conclusions. Now it’s just not as much fun (the speculation that is) as it's moslty just bitching and crying.
The announcement says week ending Friday 19th December. Well, according to my research, the week ending Friday 19th December is in the year 2015. Given the current development rate, the Devs are no doubt accurate in their estimated release date.
So everyone stop the whining, we've got another 6 years to wait!
No-one knows when/if S2 will be final as well, it's still Alpha after 3 years of development. I wouldn't hold my breath for S3 coming anytime soon, get S2 Alpha instead... or, pay the full price to "pre-order" S3 anyway so you can use S2 in the meantime.
Nope. Well a few minor things but nothing really great springs to mind. Do you speak the Ket Language? Over the past 12 months LFS may have been translated into that. There is a rumour of a car sometime in the future... I think the forum fairies call it a VW Scirocco, but latest rumour is that it's delayed.
Urm, you might want to re-read the first post... I highly doubt he'll be able to operate a gamepad or joystick with his mouth.
Spacman, I think I remember you from the old forums. I'm trying to remember what version you're thinking of, but Mille seams to have the solution your after.
Most cars I've owned have measured speed from the gearbox. I know this because in most of them I've changed the cable myself that goes from the Speedo to the gearbox.
With my current car I have no idea where it measures speed from. I haven't looked into it. I don't really care though, as long as it's accurate enough so I don't get fined!
I prefer cars that steer at the front and are driven by the rear. Seams pointless having a race car that uses the front wheels to do everything and the back wheels just get dragged along for the ride. What a waste. In a road car, I see the logic in FWD. FWD allows the car to be more compact yet provides more interior space flexibility. That makes sense to me.
I'm not saying FWD isn't fun. I've had plenty of fun in real life FWD cars and LFS FWD cars. But given the choice, RWD is my preference.
But the engine (which is heavy) is still generally over the front wheels.
The argument with RWD is that you can mount the engine closer to the middle of the car behind the front wheels. Thus reducing the weight over the front wheels themselves.
Since installing Test Patch Z5 I've been getting CTD's whilst in Window Mode.
I was able to reproduce it. I was in car selection screen (TBO only enabled on server) with RB4 selected. Pressed Shift+f4, download setup from Inferno, clicked back into LFS, picked different car, repicked RB4 to refresh Setups, selected new setup, clicked OK... Crashed to Desktop. I was in window mode still.
I did the same thing with the FXO. Same CTD result.
At least he/she used the "search" button. There are other techniques for exit wheelspin and it's called Traction Control. Many cars (include top level racing machines) use a form of Traction Control and not just driver throttle control.
UF1000 has to be one the most fun cars to race despite being so slow. The VW's bhp is between the XFG and FXO (125 bhp v 152 bhp v 212 bhp). Looks like another single class car, but that doesn't matter if it's good to drive/race.
So far Scawen has mentioned tyre pressures and toe angles.
I assume we'll still have a choice of different tyres (road/dirt) but don't hold your breath for being able to change suspension, gear ratios etc. There might be minor (limited) chamber changes available (which can be done) but I'm guessing that. Perhaps there will be new options?
The VW will only be released with default colours available for the car from factory, but we can still skin it ourselves.
There is no need to adjust or have a set brake force in LFS. It's simple, really, ABS only engages when it detects a wheel locking/skidding. ABS is independant of the Brake Force setting.
So, in LFS, if your brake force is low you will be less likely to lock/skid the wheels and therefore ABS won't engage that often. If you set the brake force high, it will be easier for you to lock/skid your wheels when braking and therefore ABS will kick in more often. Just like now, it's just a matter of testing the setup on the track to find the braking threshold.
1. Try different setups. It would probably be best to get online and ask kindly for other players setups (Inferno setups are more suited to hot lapping, not racing, but can be good).
2. Download faster players hot lap replays from LFS World and study their racing lines from different camera views. Practice. http://http://www.lfsworld.net/
3. Take a break from that car and/or track combination.
Like I said, that works for me. Once upon a time I was in the top 10 for XR GT in hot lap ranks... the only reason I got there was from lots of practice and the above.