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RocksGt
S2 licensed
Quote from J@tko :It's because it would have been legal [and brilliantly opportunistic] had it been on any other lap. But as the BBC and seeming the rest of civilisation apart from the FIA didn't know you can't do that on the last lap, we thought it was brilliant.

Alonso said that his team had told him that overtaking was not allowed, so he didn't expect Shumacher to make that move
RocksGt
S2 licensed
Quote from EQ Worry :I understand, but creating such a panel is rather complicated, because potentially it may contain any number of past laps. So I do not think that is the way to go. But I see some info about average lap time is necessary. My first thought was to include that info somehow into the timing buttons. I think you essentially need to know just two things:

1) On what (possible) average best lap you are. You could see say A2/3, after making one complete lap while 3 are necessary for AB, or A3/3 on every other lap, because you are in a potentially AB improving lap.

2) What (average) lap time you need in this lap to improve your AB. When A2/3 is shown the lap time will be average of the 2 remaining laps, when A3/3 the lap time will be simply current lap time.

I believe these two are the essential data, somehow color-coded and displayed only if reasonable, say if time required is max 1% under your current PB, not more. These can (optionally) replace possible lap time and current speed included in the timing buttons (top of the screen) and will be updated on every lap finish. How does that sound? (Sorry, I'm trying to keep things simple. )



Yes, sounds nice and useful. To honor other commnd names, I'd probably call it !players or !pls, because it is more detailed data about connected people.

Yeah! That sounds nice too! At this time I think no one will question your ideas about how to arrange information in the screen for the users

But I would want to make you see hoe the things are going in our servers.
Our racers really want to know what lap of the AVG are they really running on. And not so that.

The normal training in our servers is to start racing and trying to do your best, but think of it:
If you just did ten laps (with a AVG of five) and your current lap is awful (because an error or a slower racer)... we would like to see when that lap is out of the current frame for the AVG. Remember that now it's not a way to know what many laps are set to record the AVG.

Think of a left side panel showing a button for each lap required for the AVG in that combo. That way, when one of our racers enter a server, they will see how many laps are required for the AVG to be stores, and they will have a reference about how well they are racing.

I know it's a very specific feature, don't think anyone alse would mind about it, but we'll very happy if you can include it in a next release
RocksGt
S2 licensed
Hi EQ!

After some weeks testing the AVG, we're really happy with it.
But several people came up with the same request. It's hard to have an idea of how you're doing in the current session as you don't have a reference of the previous laps, you just must memorize it

So it would be great if we can have a new panel with the last X laps you did, being X the number of laps configured for the AVG in the current circuit - car combination . If the lap times were colored respect to your current AVG (green better lap time than AVG, red worse) that would be just perfect!
RocksGt
S2 licensed
Quote from three_jump :But overtaking seems to be still nearly impossible if you keep in mind that Hamilton got stuck behind Sutil and Massa / Alonso behind Button but were nearly 2 secs faster when they had a free track...

Alonso said in an interview after the race that his clutch broke during the warm lap, so he must shift gears down while braking and then give a gas kick to engage the gear again. Impressive pace for him knowing this

Amazing race for Kubica, I really like seeing him where he belongs
RocksGt
S2 licensed
Quote from EQ Worry :The problem is LFS may be reporting pretty weird lap times e.g. in practice and to have reasonable data it is best to simply ignore 1st lap. In race this works well and my tests show it works (after latest updates) even in qualification and practice, so I'm a bit surprised it is still reported as a bug on the LFS Spain servers. Maybe just some updates confusion... I'll do some more tests

If it clarifies something, here you have a log from aonio, showing how the AVG is updated at lap 4 when it should actually be at 3
RocksGt
S2 licensed
Hi!

I've upgraded the version and now it seems that all is working fine with the AVG from lap 2... in race mode

But in the other server, configured on qualification and free practice, the AVG is recorded from lap 3 yet

Don't know if that makes sense to you. If you need some info (logs, replays, etc...) just let me know
RocksGt
S2 licensed
Quote from EQ Worry :Oh, grrr, of course you are right. It was supposed to work the way you suggest, but unfortunately code changes at the last minute caused this bug. Currently the new AVG is just not shown, but it stored and that is wrong. I'll try to update the code tonight.

It seems that the AVG is being cancelled on invalid laps with the last update, but I'm getting reports of not taking the seond lap of each session into account yet...
¿Have you fix that too? Maybe it's a configuration problem

Anyway... last we have reached our league entry record with 162 racers and about 22.000 online laps in one week for SO2R-UF1, so I think that the AVG is an amazing improvement for our league!
You can check out the results in here http://www.liveforspeed.es/mod ... amp;file=consulta_carrera and the statistics in here if you are interested http://www.liveforspeed.es/estadisticas/Estadisticas.html

Thanks a lot for the great job, I'll never stop saying this!
Last edited by RocksGt, .
RocksGt
S2 licensed
I have some "bug" report.
We've noticed that avg times are taking invalid laps. I mean, we've set a lot of invalid spots in every track to avoid shortcuts. That worked fine when using pb time, as the pb is not stored when a lap is invalidated by a racer crossing a invalid spot. But it seems that invalid lap times, do not affect the avg time. If you do a invalid lap, that time it's not stored as your pb, but it is taking into acconut in calculating the avg.

I think that if you do a invalid lap, then the whole frame for the AVG should be invalidated as long as that invalid lap is in the lap count for the AVG.

Could you please check this issue for us? Thanks a lot!!
RocksGt
S2 licensed
Quote from EQ Worry :Doesn't sound bad. But for now I hope you know you can configure the required laps for average time using TCD file, so that each combo could have different value, set just once. The dependancy on WR could actualy present some troubles, especially when the WR table goes through major reset, such as is expected on next LFS patch or S3 version with new tyre physics. Maybe it is safer to use TCD file and set specific required average laps before you open that combo on your official servers.

I didn't know about configuring required laps in TCD file, I checked all the options in .srv.txt and .cfg.txt for the new version, but the TCD I simply overwrite it thinking of it had no new config options available. I'll check it out and if I can configure numer of laps for each combo in that file, that is perfect for us! You can't stop surprising us, don't you?

Just for you to know how the avg improved our league, check it out our entry table and look at the number of laps of every racer since last monday (column "Vueltas"):
http://www.liveforspeed.es/mod ... amp;file=consulta_carrera

We're really happy of this nice feature


Quote from EQ Worry :Right. Well, I would have troubles creating some new panel. What I would consider useful is some info with lap time required to improve your average time, say after you made half the required laps and the lap time is reasonable, within your PB. The info could maybe fit into the timing buttons and be there with different color instead of elapsed race time on each lap finish.

This is a proposal of a racer of our league. I think it's very nice, so I post it in here for if it gives you some idea . The images are in spanish, but I'll translate them for you ti know.

When you enter the server you would see something like this:



"mejor" means best, showing your actual AVG time.

So you begin racing and when you complete your second lap (the first taken into account) you would see something like this:


Showing that you've just made a lap in 1:45:28 that it's slower than your AVG time (so rendering in red). Then you do a third lap below your AVG:



You are seeing your first "frame" lap below your AVG (in red) and a second lap better than your AVG, so you have a hint about how you're doing it

Finally, for the best support, you could get it a hint by the system about what lap time you must get in order to lower your AVG:



"siguiente" means Next, and that would be the time required of the actual lap you're racing in order to lower your AVG considering the complete frame.



Don't know how much work this means to you, but I think that it's a nice idea. But I must admit that it's only nice for people using the AVG as primary metric, so I understand if you don't think this improve worth the time it requires
Last edited by RocksGt, .
RocksGt
S2 licensed
Hi EQ!

We're really enjoyning the new entry for our league based on avg time, great work! Racers are really pushing hard to get the best pace they can, and we are getting some nice in-week races, fantastic job!

But some people is reporting that the system is not taking the second lap you do by session into account. I mean, the first lap you do (in each race, qualy or whatever mode) it's not supposed to be used for the avg time, but the second one should be. At the moment, the first AVG time recorded for the system seems to be with laps 3, 4 and 5 (configured for taking 3 laps). Could you please check if this is the correct behaviour?

Now a little suggestion. The laps configured in order to calculate the AVG time depends a lot on the circuit-car combination. Actually it depends on the lap time. We have taken the decission of taking the AVG for sessions about 6 minutes. This week we're racing AS3R with FZR and XRR. Lap time is about 1:4x, so we are taking 3 laps into consideration.
But in a combination with lap time of 0:4x (FE Club, XRG for example) we would take 9 laps itno consideration.

What do you think of configuring the number of laps based on the current WR and a session time given in the cfg file? This way you would put that 6 minutes session time in cfg, and for each combo the Airio would decide how many laps should take for the avg

Don't know if it's very complicated, but that would be nice.

Some people were asking about a little panel with info about your current frame session (the laps taken for the avg), compared with your current avg lap, showing at any moment if you're getting better or no. I'll put more info about this if you like it
RocksGt
S2 licensed
Hi EQ!

Nice to have the avg lap already, we were really looking forward to it!
I'm waiting for our official monday race to end in order to make the update, but in the meanwhile I'm already recoding the parsers.

Could you please tell me where can I get the avg lap? I suppose it's stored at the Airio.sta.cr.txt file, but could you tell me what line is it in (for every record I mean). Thanks in advance and thanks for the work!
RocksGt
S2 licensed
One question EQ.

We would like to automatically run a script to unzip and process the Airio.sta.file each time it is being uploaded to our FTP.

May I have to use parameter ServerStats (Address of a script to process live data sent every minute) or ScriptInstance (Address of a (PHP) script to be run periodically) with ScriptPeriod equal to ExportStatsTime?
RocksGt
S2 licensed
Quote from EQ Worry :I did some changes there, yes. For now try a simple solution: Delete the ZIP file in Airio root folder, I believe the errors will disappear and uploads will work. If you still get the error, log lines describing the problem would be most welcome.

Ok, the log message is this one

10.01.30 00:21:30 AIRIO ERROR: The entry 'msg/Airio.msg.ca.txt' already exists in the zip archive.
at Ionic.Zip.ZipFile.InsureUniqueEntry(ZipEntry ze1)
at Ionic.Zip.ZipFile.AddFile(String fileName, String directoryPathInArchive)
at Ionic.Zip.ZipFile.AddOrUpdateDirectoryImpl(String directoryName, String rootDirectoryPathInArchive, AddOrUpdateAction action, Int32 level)
at Ionic.Zip.ZipFile.AddOrUpdateDirectoryImpl(String directoryName, String rootDirectoryPathInArchive, AddOrUpdateAction action)
at Ionic.Zip.ZipFile.AddDirectory(String directoryName, String directoryPathInArchive)
at LiveForSpeed.InSim.Airio.Airio.Upload(Boolean req, Boolean sta) in c:\Development Files\LFS_Airio\Procedures.cs:line 686
at LiveForSpeed.InSim.Airio.Airio.timerMin_Elapsed(Object sender, ElapsedEventArgs e) in c:\Development Files\LFS_Airio\Timer.cs:line 360
RocksGt
S2 licensed
Any clue about the problem with the .zip file?

We're really looking forward for it, as the .sta are not being uploaded. And when you have ready for release the new version, please let me know. I stay tuned
RocksGt
S2 licensed
:bewarespa
RocksGt
S2 licensed
Hi EQ!

Could it be possible to have a new stat?
We were thinking of using an average of the X consecutive laps for the entry time.
I mean, you must make 3 laps at least for the entry. The AVG of those 3 laps is stored in one of the .sta files. If you continue racing, if the 4th lap makes a better AVG with the last two, then the new AVG is stored.
If you end the session, then you need to make another three laps for the AVG to be calculated again.

This way we pretend to avoid "magic" times, as going through the chicane to the limit until you get the extra tenth and that kind of things

By the way, finally we have the Airio stable. No more problems since the last update. We expect to move to FULL as soon as we have the numbers done (renewing both servers, site hosting, etc..)
RocksGt
S2 licensed
Quote from BlueFlame :And black people CANNOT be European factually

So, next time Hamilton wins a race... what hymn are they supposed to play?
Nigga's Land one maybe?
RocksGt
S2 licensed
Quote from DieKolkrabe :Bloodwing can clear out a room in seconds, saved my ass more than once

Yup, I know, But for me is boring to clear a room just by pressing a button

I prefer to enter with my elemental revolver and burn some heads

By the way... what do you think is better for a hunter? I really like revolvers over guns, but with these ones you can get several crits, and maybe more DPS than with the slow revolver

I don't like SMG's at all, but maybe I could give them a chance...
Last edited by RocksGt, .
RocksGt
S2 licensed
Quote from ATC Quicksilver :I only just got this game and I have to say that so far I think it's amazing. It's like a more casual Fallout 3 with a sense of humour. The guns are crazy, there are so many different types, so far my favourite is my explosive sniper rifle, just because when you get a critical headshot enemies tend to explode into little chunks that fly off in all directions. I'm loving my characters insane laughing and smack talking when I kill bad guys too. I've not even tried the co-op yet! I'm a level 17 Hunter, focusing on being a sniper.

Almost the same as me . I'm finding the Bloodwing boring and useless. Don't think about putting any single point on it.
Level 23 Hunter with 3 points on Trespassing for now

When I max it to 5, then I'll go for the pistols ones (starting by the improved crit).

Anyway, I'm loving this game, great playability!
RocksGt
S2 licensed
Quote from Intrepid :hehe nah. Everytime I post on this forum anywhere several predictable members will somehow mention karting and how it's just for kids and is easy (even when I don't even mention karting), hence when I do have the opportunity to be a prick I do

Fixed
RocksGt
S2 licensed
Quote from BurnOut69 :What is more awesome is that he wasnt referring to the time, but his AGE, where does that leave you in the scale of epic failing at being a smart ass?

That make me lol'd damn hard :uglyhamme

I don't expect too much of Button... and I think there will be flames at McLaren between them both
RocksGt
S2 licensed
Quote from tristancliffe :But as Rocks said, I think the argument was just because few people like Hamilton, and even fewer like Alan.

I like Alan, he's a damn funny child
RocksGt
S2 licensed
Quote from 5haz :but you can't deny that Hamilton is fast (but only on a good day :doh

Even in his worst days he has some aces up his sleeve



And some of them worth a WDC
FGED GREDG RDFGDR GSFDG