If G-Force = Perfect, then LFS or FM3 showcased with a motion simulator means they are perfect?
What is simulated and waht is not is very different in many "sims" LFS showcases how well it simulates a car. And it is clear by it's consistency. In any view of the car it is simulated, IE add a driver, or a passenger or gas and it *REACTS* correctly. When a vehicle is not moving even in a UI screen, then who knows waht is being simulated and modeled and when. As noted, if suspension geometries are not modeled and calculated, who cares about the tire model. All the angles, forces, interactions, compressions, etc can ensure a tire slip model against various surfaces is correct in all situations, not just a given tire at a perfect right angle to a perfect flat horizontal surface.
I can't wait to see a sim where I can see the contact patch and what surface any portion of that contact patch is interacting with. Water in the middle and ice on the rightside and mud on the leftside how does that effect handling, or the asphalt and concrete variations.. so much left to do in driving sims.
Will Forza Motorsport 3's release with tire deformation rewrite what simulations and the future holds? With real cars, real tracks, and possible fully modeled suspension geometries ( worn bushings anyone? ) with fully moddled tires and deformation, what more do you need for spot on apples to apples comparison of the virtual to the real? The fanatec 911 Turbo S wheel doesn't hurt the release any either... 2010 should be an incredible year.
I am seeing more Console titles incorporating realistic simulation components. There aren't any mainstream titles pushing realism, they are niche, so the fact that mainstream console titles are paying attention to the details is coming from somewhere...
Would the LFS Devs have been offered a deal that couldn't be refused and that has kept things very quiet around here? Could LFS have been a spring board and soon will have more resources and connections for the PC dev work?
Good to hear! Previously did you have the ecotec in the atom? What does it weigh and what does the V8 weigh? I need to be able to find more time before I can bother with picking up another toy. Too many already sitting around collecting dust. Time for a garage sale and a change to facilitate more play time.
Just did the Ariel Atom (2) experience and more oomph and lots of downforce and that would be a street car (well streetable or partially legal.. ) that just decimates other production based vehicle on the track. Will the V8 Atom be a 400hp Atom?
I was meaning to dig this thread up and check what's going on with it. Thanks for doing it!
If the Simulation Mode and/or simulation Tires are decent and the online play is not a total PITA, GT5 will be in the purchases along with a PS3.
The online "home" and calender to allow car clubs and friends to easily coordinate is simply awesome. Just schedule a meet with friends and let them accept or deny the invitation all in game, in one simple central place. The game/web forum community building ain't all that smooth or convenient. One clean simple interface with voice messages is much more efficient.
FM2 is fun, but buggy. Not cool when your profile gets corrupted and you lose all your cars, paintjobs and progress. But it is pretty good. Maybe with some patches/fixes and a hardcore mode with the 12+ car option with track visuals turned down, it could really set some new standards.
They had a great opportunity, but took the lots of marketing ($$$$$^1e50) dollars instead of solid design and implementation.
If it was a first iteration, it still would be bad for all the some serious holes and rough edges, but being a sequel and one that has fewer features than the first, it's truly pathetic or clear in it's apathy. Thy cut the in game car clubs, no more Point to Point/ Drag Racing/ Hillclimb / Down hill events. Still only 8 cars in a game. No upward expansion/challenge for more serious racers wanting realism. They added a horribly buggy auction house, which is causing more grief than good, cut out many other little things, and added finally a somewhat decent set of filters for setting up an online race ( car power/weight, etc. ) but still no practicing, qualifying or false starts. Not even an easy way to look at others cars outside of starting a race and asking everyone to *NOT* race.
There are so many blatantly boneheaded moves in the UI and overall game. Unpolished is an understatement to this sequelitis.
LFS's core elements with strong improvements and patches, understanding of good flow to maximize the play time and community aspects that encourage gathering, whether tuning and sharing tunes easily with others, or tracking all the cool stats of race events truly should send a message to most every studio/group of developers, that there are good examples out there, and they can still be followed and improved upon. No need to reinvent the wheel and end up with a tank tread.