I take advantage of it by the way, these improvements of the 0.6V (new outsim packets) have added wheels slip and wheels lock in simhub (and probably better road impacts / vibrations, tyres temps, etc. thanks to new datas provided)
The simhub developer has already implemented some new things when I told him about the new version of outsim packages (when 0.6V was released).
For leaderboards, I asked him the question and he told me that he would watch someday but the LFS API was quite different from what is done in other games and takes a bit of time and concentration.
(But do not hesitate to ask him, it will give my request more value...)
Thank you Johnners. I had seen your message but I am looking for the body dimensions for my insim radar (working on VR headset unlike Lazy's one).
I'm going to try to line up the cars on a track and draw measurement lines there but it's not a great solution...
I'm just looking for the dimensions of the LFS cars (length and width at least) but strangely, I can't find! What did I miss !?
Thanks to the help below, here are the current measures (LxWxH in cm):
(height is approximate and may depend on suspension setting)
BF1 : 460 x 180 x 107
FBM : 394 x 169 x 100
FO8 : 453 x 177 x 102
FOX : 410 x 164 x 101
FXR : 446 x 199 x 125
FXO : 344 x 201 x 132
FZ5 : 441 x 187 x 122
FZR : 439 x 196 x 120
LX4 : 346 x 157 x 107
LX6 : 327 x 160 x 103
UF1 : 295 x 160 x 126 (122 if open)
MRT : 284 x 127 x 111
RAC : 391 x 177 x 101
RB4 : 439 x 195 x 127
UFR : 295 x 160 x 122
XFG : 361 x 184 x 134
XFR : 370 x 184 x 131
XRG : 425 x 197 x 129
XRR : 430 x 198 x 123
XRT : 432 x 198 x 129
From Johnners's OutSimPack format.txt file, I deduce that OSWheels = Left rear, OSWheels = Right rear, OSWheels = Left Front etc.
Is it correct ?
(sorry if I missed the information elsewhere ...)
Thank you for the answer Scawen !
It's too long time since I did C or assembler so it took me a long time to understand...
Then I saw the subtlety of converting a 4-byte unsigned integer to 2-byte unsigned integer (which crashes in a lot of languages but keeps the low weight bytes in C).
Thanks, I just have to code now ...
Sorry to resume this very old post but i have the exact same problem and don't see a reply in the forum.
I am getting the ISP_CON packets but cannot determine when the contact happened. I don't see a packet indicating a time reset and can't stop the game (replay I guess ...) as indicated in the insim.txt doc to perform a reset.
Is there a trick or is there a type issue (word) for this info (Time)?
Hello insim specialist!
Here is my question: how can I get driving informations for all the players of a replay? (Example: time spent on full throttle for each player during a race).
This information appears to be available only in OutGauge. but Outgauge concerns only the pilot observed in the replay. Do I have to run a replay for each player !? (long but doable by insim, except I don't see how to change the speed of replay via insim ...).
Is it the only way to go or am I doing it wrong?