I'd like to touch on a different topic from the posters above.
I really hate the fences around the track the way they are now.
If you run in the right direction it's all good and dandy, but in reverse configs if you end up touching grass and eventually head towards the railing your race is effectively over, as you soon enough end up with it trying to split your car in two.
I can fix it with autocross objects but OOTB It's seriously annoying...
At the moment. when you update your skin (upload without changing its name), none having this skin already will notice it has changed. When you upload it with a new name, everything seems ok, but everyone who had it previously end up with useless file sitting on their drive.
I know that few megabytes does not bother 99,9% of the people these days. but [here goes the feature request] it'd be very cool when checking skin on lfsworld would inform clients that skin was changed and replaced with current one.
I've been approached by turbofreak recently about my AIRIO statistics script, but since it was written long time ago and in a (bit) hurry, it's qute rigid construction suited for my own needs (not to mention the crappy code ;-))
So i sat, thought long (not really) and hard, and re-did the whole thing almost from scratch.
It supports 3 types of storage (textfile, sqlite, mysql (altough the last one wasn't properly tested, sorry) and it's easily extensible to support anything you want, if you know your way around php a bit.
I'm now going to (to mine own surprise) agree with original poster.
Yes, demo is better than S2 unless devs put some kind of hash limitations on.
I'm a casual driver. Can't be arsed to install wheel and pedals to play, so I use mouse/keys and for several years I was happy demoing on bl2r.
When patch Y came over I was sad... I never liked non rev blackwood rally layout and even less bl1 with this sluggish boxes, but the only choice for me was either buy license or stick to other combo, and yes, I took the other option and spent few months racing xfg on bl2 and then FBM on BL1 but eventually, when I got some extra money I bought S1 license to race again on BL2R without using any hacks (you could use rev tracks offline by setting track in lfs.txt file in Y0), but sadly all my happiness was soon gone when I figured out that there was and still is nearly none to race against on that, and other dirt tracks.
So yes, I was disappointed with S1/S2 in a way, but even so, I DON'T regret paying and WILLING TO pay devs another fee for next stage and it is not because they giving out more content to play with (at which I'll no doubt be utterly rubbish) but because I've had such a great times for free back in time.
You're not happy with players count? Get used to it.
Demo is alive. New people making progress, having fun, crashing (yes, that's inevitable) and leaving to some better place, some even buy S2 license.
S1 is dead.
S2 is stagnated. Same people, same combos, same turn (left).
I hope you're aware that I was referring to JUST BL2R track and ONLY in demo environment? On licensed server, where you can expect more experienced drivers (sadly that's not always true) cutting doesn't drastically increase safe passing through T1/T2 sequence and there's not really point for doing it (except for fun and to bring some good old time memories :-))
And if someone wants badly to take you out there by slamming your car to the wall, there's plenty options how to outsmart such fellow, but I'm sure you are aware of that, but probably just forgot...
If you feel you can't compete without cutting T1 feel free to do it as well...
In fact, when there wasn't any insim software emulating restricted zones you couldn't do much about it and, frankly, in demo, cutting over grass was way safer for everybody (even thought that was a killer for suspension these days) .
And of course you miss the fun off throwing an old xrg into drifft at over 150km/h when you go flat-out through T1/T2 there when not cutting... try it someday ;-)
And last, but not least, that constant moaning about demo being crashers fest... I feel that it's like some `right-thing-to-say` mantra here... IMO most of people say that even thought they don't understand what they actually talking about :-) There's plenty good demo servers, well managed, and even thought sometimes some punk emerge there, he'll be taken out relatively quickly...
I spent most of my lfs life on demo servers and still enjoying racing there and pre-x-patch times bl2r demo servers had many licensed drivers among regular visitors due simple fact that in S1/S2 mode servers with that combo (same as it is now) were badly deserted and you can't enjoy racing much without racers, do you?
...and yes, I've been crashed many times... so what... Happens... get over it, and try to catch up to the pack, that's fun too. :-)
Yes. Probably as much as me... sorry...
BL2R was popular in demo, but once devs took it out of there, track died quickly...
There's one server (I know about) that is full time set on this track, it's [AA] Demo BL2R but, since it's demo, it's limited to xfr/xrg only...
What'd be really cool is dirt/rock/whatever arena generated out of single random number/string/whatever. Those who played 1nsane should know what I mean, if you didn't I strongly recommend it :-)
By just typing some random value you'd get unique and exactly the same (generated by the same algorithm) surface for everyone connected... endless fun, and no more moaning for new tracks... at least for autocross.
In fact, with maximum height change limit, even non-rally'ers might make use of it...
Actually when you're in lobby (i.e. before race starts) you don't get these packets at all... but accidentally I found out that I've overlooked something there. Once you get out of garage NPL packet is sent, that doesn't make sense (since you appear to be on grid all the time) but gives some options here... 'k so just one idea ;-)
My point was it doesn't matter what was the cause, curbs or something else (car for example) when you doin' it wrong you can't expect the game to not punish you for your actions. Once you get past the verge of flipping it's one way road...
You basically went into uphill turn too early, bumped left side while turning at 140km/h with 2g side acceleration... how'd you expect to end that if not by flipping
I recently finally started to use downforce properly which results in ~0.5 sec speedup around the track, so I dare to chip in some hints...
When you ease off accelerator while cornering, you're loosing front downforce and understeer at speeds that should get you safely through with some throtle on.
Try to brake earlier but shorter (that 50m marks are good tip, also chicane starts) you won't loose that much speed when rolling near to the apex. There hit the accelerator and straighten your wheels (if you don't you might understeer anyway)
And in the end... nothing revolutionary but... the smoother lap the shorter time...
ps. 1.13.7 with mouse is what I managed to reach atm... just can't get a hang of trail braking with mouse ;-)
No big deal actually, but I noticed that reload link on window menu (the one that pops up when you click in top-left corner (icon) in any lfsw window) isn't working as it should... at least not as I imagined it should.
To test it please visit for example this page (take a note of the lovely photo if you'll get there anyway ;-) ), click window icon and choose reload.
As for me It loads my own stats instead of some others. Empty page in case I'm not logged in.