Great competition throughout, impressive speed...
May I ask for the endurance or at least hotlap setup for the tracks now that the competition is over? Or for the last round at Aston if the whole pack is too much to ask for?
Thank you in advance!
Hi DarkTimes, I used a slightly updated version of your pyinsim in my g27 linux leds project (see forum). I have modded the outgauge reception to work with python3, as 2.7 support ends this year and I didnt want to create something thats obsolete soon
Are you planning to port the whole project to python3 anytime or even add support to this new custom outsim packet Scawen introduced in the last test patches?
I have written an app to drive the G27s leds in Linux, as no other solution worked for me.
I have planned to add Windows support to the app too, but the existing method with the directinput hook is just not where I want to go. If someone can give me a tip to control the LED directly over HID, I will add that.
- RMP lights
- redline RPM lights flash (2 different levels, new redline + redline)
- Low fuel warning red lights flash
- car RPM and fuel limits can be altered inside the .py files
- car setup from config file
- once pyinsim adds python3 support
- fuel warning based on fuel consumption
- disable low fuel warning for quality/hotlap modes
Thanks, I have just tried again, and the force feedback indeed gets stuck with that centering force. I can reset it only if I unplug my wheel, exiting LFS will leave me with the centering active.
The FFB quality is not that good, but it is there now - except if I refresh or change controllers. (There are 2 controller versions available, with a (js) and an (event) postfix.
Hello I am bumping this thread to get some feedback from linux users. I ran LFS with unmodified wine, but there are no force feedback effects from my wheel (except the default centering force)
Is there any news about FF with LFS?
Wheel: Logitech Momo Force (the Red one)
OS: Ubuntu 16.04, Wine 1.6.2
It seems the customer Oculus is not a really desirable product.. Slightly off topic: Is the Razer OSVR supported by LFS? Could not really find anything about it here or elsewhere. If it stays opensource it can become a good alternative
I have returned to LFS after a bigger break, sadly my beloved momoleds did not worked anymore. Therefore I have fixed, recompiled and updated it with new functions. Maybe someone still uses it, so I have uploaded the new version 1.3 for LFS 0.6G.
Hello, I am not really a beginner, but I would like to try to pick up some races after a longer off-time.
I haven´t really found any functioning leagues on Wednesdays (i looked), maybe someone could help me out with some insider info? Sadly this is the only time i could continuously spare time for LFS (or maaaybe sunday night, big maybe).
LFS has one of the best VR experiences out there, especially if you sit in a seat with a steering wheel & the body model is turned on.
One thing is pretty unpleasant though, if you move your eyes behind the body vertices of the car, you just peek through the whole body. Especially prominent with the open wheeled cars. It is pretty disturbing and illusion destroying if you turn around in the FOX to look back and half of the car is missing. Or even just some side panels, as there is not much space in there.
I am aware that this is pretty much the way how the rendering of 3D models work, would it be prudent to look for a solution here? What is the opinion of other Rift users?
Edit: Of course I meant if the solution is a matter of minutes as expanding the viewport or some depth tweaks...
Can't really decide. I still love it, but something changed. I reinstalled the wheel some time ago and the racing was fun as ever. But probably because the fellow racers are gone now, the competition and the encouragement isn't the same. Maybe I am also not willing to train anymore that much for an event. I just miss things like the Ocarina race challenge, the times when we were preparing and racing for endurance events, good singleseater fights in the OWRL, etc.
I somehow just need some motivational kick to get really into it again.
Lfs development in 3 words:
Duke Nukem Forever (Endless anticipation, lots of expectations, but how much can and will be satisfied?)
Tho stay with the analogy:
People like Duke Nukem 3D because it has this "certain edge", just like LFS (and maybe also nostaliga). This is why the lack of dated graphics and new levels(tracks) is accepted to a certain level.
Could this also affect the buggy curbs on some tracks (eg. ky2 outer curb in the R-L-R combo before the oval part)? Is the code somehow related, or can it be fixed just as fast as the barrier bug? If this can be done without making the patch incompatible, it would be really neat.