That's all good. However, for two days I tried to inform your reviewer about another violation. But no one listened to me. If necessary, I can provide correspondence and proof. Where I see a mod with a violation, I write a complaint about it.
But. They don't want to listen to me. We are talking about the LARGHERR B282T mod. If you haven't seen him, then please pay attention to him. I think you will have a few questions in your head why the wheels are so huge. After all, the limitations in LFS Editor are very modest. This mod has a direct intervention in the LFS Editor code, using third-party HEX programs. The situation is absolutely the same as in the case of .eng files. And now back to the fact that the reviewer ignored my complaint about this mod.
I want to tell you that it's not fair. And I will ask you to fix this situation personally, if your assistants can handle it.
I join this problem. Sometimes it is extremely inconvenient, it is impossible to set an extremely accurate suspension stroke, which would be a benchmark regardless of the adjustment in the game itself in the garage. At the very beginning of the appearance of LFS Editor, I made mistakes many times and did not attach the true meaning of this slider. This setting is inconvenient in this form. It would be great if you could add an adjustment slider, which is located in the garage of the LFS. So we can see how the players will be able to customize their car, and in what position the car will be located. Now it looks like a "lottery"
A platform for creativity. Do we understand that we are playing a driving simulator? We don't play sandwich simulator, we don't play ball simulator, we don't play tank battle simulator. We are playing a game where the car is the benchmark and the purpose of the whole LFS game. Based on your words, did you make an LFS editor so that people would do things unnecessary to this game? People are pleased to see real cars in the game, and not a piece of cardboard box on wheels. We were given restrictions in the form of websites, a whole group of strict reviewers was introduced in order to track down the stolen models. Good. We have discovered the only true way, it is retopology. Now you want to take that away too. This is a mistake. I will only support the words Kanade wrote earlier. After all, we proceed from the fact that there are no claims to LFS from big people who could accidentally discover stolen models. Retopology is similar to creating a mod from scratch, only faster. The retopology grid will never be similar to the original model from the Internet and from other games. Therefore, there can be no problems. I am very sorry that you come to such a decision.
P.S. We will ride on sandwiches and cardboard boxes.
You're talking outright nonsense. Let's be honest. We see an individual grid, we compare it with all similar models that are on the Internet, banned or allowed. We see that there are no coincidences. The mod is approved. Everyone likes everything. I don't see the point in complicating it. In addition, there is one big difficulty that will put the reviewers in a stupor. You will not distinguish retopology from creating a model from scratch. This is a fact. Retopology cannot be banned. Models created from scratch by coordinates are no different from retopology. It's just that one creation is made from a photo (oh my God, a photo can also be copyrighted, right) and the other is made from coordinates based on an existing model. You will come to nothing by banning retopology. Think about it, there is a way out of any forbidden situation. And clearly, when we see the individual grid created by hands. You will never find a similarity in someone else's or with a stolen model.
Then what's the point of doing retopology if you want to know that the original layout has permission for copyright use? In this case, just take the original model and upload it to the lfs, because it will have permissions to upload? It's a vicious circle that sounds like nonsense. You should understand that we take the ideal source models, they are usually prohibited for modification and editing, in particular, and for uploading to the LFS. As a result, we come to the conclusion that for retopology we need a model allowed for changes. BUT THIS IS NONSENSE. How can this be understood? After all, there are no "average" models. The model can either be used (has all permissions) or cannot be used (protected by strict copyright rules)
What's the problem? The model that is taken as a layout is not changed or modified. That's the main thing. It is simply taken as a layout, and a new model is created based on this model, which will not have similarities with the original one. A good retopology has a maximum of 1% similarity, and that is by chance in order to keep the display correct. I believe that people should not be forbidden to do retopology. Of course, let the author indicate the original model and its source. But I remind you that for all models, whether they are copyrighted, there is no separate mark that it cannot be used as a source layout for modeling. It is very difficult for us to make models in the LFS. Creating models from scratch is great, but it has a lot of difficulties and takes a lot of time. I don't see anything wrong with people doing retopology. Let's talk about facts. As a result, the model that is made by retopology will not be similar to any model that exists in the world. Because the model turns out to be individual, the author builds it with his own hands from scratch. She won't be like the others. From this it follows that everything remains within the rules.
LFS motivates for feats. There are many things I would never have dared to do if it wasn't for this wonderful game. I found the strength and time to try to do something from scratch. I will do IZH 21621 Fabula.
"The Izh-21261 "Fabula" is a Russian small—class car with a station wagon body based on the Izh-2126, produced by IzhAvto until 2005."
...to be continued
Most likely, the beam of light will be adjusted separately, directly on the road. Regardless of the initial texture of the glow of the headlights themselves. That would be the most logical solution. In any case, the light should be adjusted in as much detail as possible so that the effect of blinding others is not created.
What did you find ironic in these words? Russian people are in a repressive system, the whole social component is built on the propaganda of excessive patriotism. But not everyone is brainwashed by this system. We are far from this, so we do not support any of Russia's actions related to politics. We are against it. We have a head capable of thinking and reflecting. Unlike our government.
Greetings to all players! I hope the administration will pay attention to this message LFS.net . All reasonable people understand the situation in the world. But we are still players who love LFS. Players from Russia are no exception. The Russian LFS community communicates closely with each other, and we also love the game and want to play it. But due to a number of restrictions, we have a question brewing. How do I buy the full version of the game when foreign translations are disabled? What are the alternative ways? I ask the administration to respond to this question! We love LFS and want to support the project! Attention! I ask foreign players not to create interethnic aggression!
LFS has a lot of people, pilots, racers. Cars with the advent of mods have a very different character. From a ball to a supermarket cart. Therefore, I believe that private access is necessary for a group of people who share an interest in any car. People love racing, they prefer racing cars. People love the cruise and free driving, they prefer stock cars. People love drifting, they make cars for drifting in their own style. In order not to fill the public list with unnecessary cars for "ordinary" people, people hide their cars so that they can be accessible to a narrow circle of people. This is one of the few reasons why cars remain in the private list and never leave there.
Thank you very much. I'm not an ardent fan of bikes, I'm just interested in them. And I haven't studied all the nuances and secrets of building a bike yet. I just pick up the settings and drive in a single game, pick up again, and drive. And so it was for about two days in general after the mod was basically completed. In the end, I look ahead, and I think that Scawen will finalize all the nuances with the bikes. We all know that at the moment bikes are not behaving 100% realistically. I would like to shine my next bike in passing stable fast turns. I will rely on the configuration of your bike, as well as on the tsr series. I will try to pay more attention to the behavior in the turn. Thank you again very much. I will attach your setup in the next small update as one of the options.
Thanks for the feedback! I understand that it is poorly controlled in fast turns, but it is worth considering that this is a heavy sport-tour bike. He should not attack the turns quickly. This will be extremely difficult to fix, I will have to move away from realism and change the settings of the mass and tires. I won't do that. In the future I will try to make minor edits. I'm just thinking about the next bike that will be able to equal the tsr 500 and vulcan in turns. It will be light and maneuverable. (I really hope so)