The online racing simulator
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Foch_sho
S3 licensed
Quote from Scawen :I'm not really replying to TAJM, but just for the record for any reasonable people following this thread. This is about people hacking their .eng file, to contain far larger wavs than the limit that LFS allows, and that wav file being music rather than an actual engine sound. Then going online and selecting that hacked mod, forcing others to download that 30 MB mod and busting their eardrums with extremely loud music.

To pretend this is reasonable behaviour is just ridiculous.

That's all good. However, for two days I tried to inform your reviewer about another violation. But no one listened to me. If necessary, I can provide correspondence and proof. Where I see a mod with a violation, I write a complaint about it.

But. They don't want to listen to me. We are talking about the LARGHERR B282T mod. If you haven't seen him, then please pay attention to him. I think you will have a few questions in your head why the wheels are so huge. After all, the limitations in LFS Editor are very modest. This mod has a direct intervention in the LFS Editor code, using third-party HEX programs. The situation is absolutely the same as in the case of .eng files. And now back to the fact that the reviewer ignored my complaint about this mod.

I want to tell you that it's not fair. And I will ask you to fix this situation personally, if your assistants can handle it.
Foch_sho
S3 licensed
I join this problem. Sometimes it is extremely inconvenient, it is impossible to set an extremely accurate suspension stroke, which would be a benchmark regardless of the adjustment in the game itself in the garage. At the very beginning of the appearance of LFS Editor, I made mistakes many times and did not attach the true meaning of this slider. This setting is inconvenient in this form. It would be great if you could add an adjustment slider, which is located in the garage of the LFS. So we can see how the players will be able to customize their car, and in what position the car will be located. Now it looks like a "lottery"
Foch_sho
S3 licensed
Quote from Scawen :
Dear people, I've said it before. The LFS mods system is intended as a platform for creativity. It's not a repository for stolen goods. Why try to circumvent this? Your entire argument is trying to convince us that you should be able to rip models from other games and somehow put them in LFS. But that is plainly wrong. This retopology strategy reminds me of criminals who engage in money-laundering.

A platform for creativity. Do we understand that we are playing a driving simulator? We don't play sandwich simulator, we don't play ball simulator, we don't play tank battle simulator. We are playing a game where the car is the benchmark and the purpose of the whole LFS game. Based on your words, did you make an LFS editor so that people would do things unnecessary to this game? People are pleased to see real cars in the game, and not a piece of cardboard box on wheels. We were given restrictions in the form of websites, a whole group of strict reviewers was introduced in order to track down the stolen models. Good. We have discovered the only true way, it is retopology. Now you want to take that away too. This is a mistake. I will only support the words Kanade wrote earlier. After all, we proceed from the fact that there are no claims to LFS from big people who could accidentally discover stolen models. Retopology is similar to creating a mod from scratch, only faster. The retopology grid will never be similar to the original model from the Internet and from other games. Therefore, there can be no problems. I am very sorry that you come to such a decision.

P.S. We will ride on sandwiches and cardboard boxes.
Foch_sho
S3 licensed
Quote :However, retopology itself is just a modeling technic and sometimes it can be legal.
For example you sculpt a car out of clay or wood and make a 3D-scan of it.
Or you make a 3D-scan of a real car. Or use software that creates 3D-files from video.
These 3D-scans are usually very rough and need to be cleaned up. Sometimes the scans are so bad, that they can not be cleaned up and are only used as reference pictures.

You're talking outright nonsense. Let's be honest. We see an individual grid, we compare it with all similar models that are on the Internet, banned or allowed. We see that there are no coincidences. The mod is approved. Everyone likes everything. I don't see the point in complicating it. In addition, there is one big difficulty that will put the reviewers in a stupor. You will not distinguish retopology from creating a model from scratch. This is a fact. Retopology cannot be banned. Models created from scratch by coordinates are no different from retopology. It's just that one creation is made from a photo (oh my God, a photo can also be copyrighted, right) and the other is made from coordinates based on an existing model. You will come to nothing by banning retopology. Think about it, there is a way out of any forbidden situation. And clearly, when we see the individual grid created by hands. You will never find a similarity in someone else's or with a stolen model.
Foch_sho
S3 licensed
Quote from Flame CZE :I think it's important to distinguish two steps one has to do in order to create a mod using retopology:

1. obtain a 3D model from a source
2. create a new mesh using that model as a reference

It is point 1 that is questionable here.

Doing retopology does indeed create a completely new mesh, which is OK in itself. However, when someone acquires a 3D model in a way that violates the license conditions of the source, then it seems to make the whole process illegal.

Then what's the point of doing retopology if you want to know that the original layout has permission for copyright use? In this case, just take the original model and upload it to the lfs, because it will have permissions to upload? It's a vicious circle that sounds like nonsense. You should understand that we take the ideal source models, they are usually prohibited for modification and editing, in particular, and for uploading to the LFS. As a result, we come to the conclusion that for retopology we need a model allowed for changes. BUT THIS IS NONSENSE. How can this be understood? After all, there are no "average" models. The model can either be used (has all permissions) or cannot be used (protected by strict copyright rules)
Foch_sho
S3 licensed
Quote from Scawen :
Which I am finding it very hard to accept as legal. I expect the model was developed or adapted for Assetto Corsa, under license from Mazda and I don't see anything that says you can use the model as a template to create meshes for other games. I believe it is intended to be used for driving, in Assetto Corsa, and that's all.

Of course it would be different if the original developers give you permission to use it as a template for building your own mesh, but I find that extremely doubtful. Their own license probably doesn't allow them to give that permission, even if they wanted to (and I don't see why they would).

What's the problem? The model that is taken as a layout is not changed or modified. That's the main thing. It is simply taken as a layout, and a new model is created based on this model, which will not have similarities with the original one. A good retopology has a maximum of 1% similarity, and that is by chance in order to keep the display correct. I believe that people should not be forbidden to do retopology. Of course, let the author indicate the original model and its source. But I remind you that for all models, whether they are copyrighted, there is no separate mark that it cannot be used as a source layout for modeling. It is very difficult for us to make models in the LFS. Creating models from scratch is great, but it has a lot of difficulties and takes a lot of time. I don't see anything wrong with people doing retopology. Let's talk about facts. As a result, the model that is made by retopology will not be similar to any model that exists in the world. Because the model turns out to be individual, the author builds it with his own hands from scratch. She won't be like the others. From this it follows that everything remains within the rules.
Lislon Drift Challenge - Stage 4 - Results
Foch_sho
S3 licensed
Results of the third Stage of Lislon Drift Challenge.

Qualification Winner:
#35 V.Seregin 🏅

Standings:
1. #35 V.Seregin 🥇🏆
2. kyr1l 🥈
3. #64 J.Jarvenpaa 🥉




There full list of TOP 32 https://challonge.com/ru/dezmmna7


RZM 250
Foch_sho
S3 licensed
Vehicle mod: RZM 250
Details page: https://www.lfs.net/files/vehmods/CA6DFD

SHORT DESCRIPTION:
Quote :Tourist Enduro bike

DESCRIPTION:
Quote :
RZM 250
250cc engine
Total mass 120kg
Max speed 140-150km/h
6 gears speed
Full working suspension
Full light support
4 configuration
2 customizable colors (+1 configuration)

COVER SCREENSHOT:
Foch_sho
S3 licensed
Quote from sicotange :A small bug, which, if exploited, can be rather nerve wrecking. The following mod can (at a standstill combining manual clutch and revving) cause a very loud clipping noise : ROCKSPECIAL~016. Loud enough to annoy players heavily (possibly even damage hearing). Can this mod be disabled/deleted as soon as possible? My eardrums thank you in advance Smile

What is the problem with writing to the author of the mod so that he changes the sound? You're an adult boy, why solve problems like a child?
The first modeling experience. IZH 21621 Fabula
Foch_sho
S3 licensed
LFS motivates for feats. There are many things I would never have dared to do if it wasn't for this wonderful game. I found the strength and time to try to do something from scratch. I will do IZH 21621 Fabula.


"The Izh-21261 "Fabula" is a Russian small—class car with a station wagon body based on the Izh-2126, produced by IzhAvto until 2005."




...to be continued
Foch_sho
S3 licensed
Quote from Eclipsed :I assume light will shine out forwards of the designated texture for headlights are that currently turns brighter. That's just my assumption,which seems to be the "easiest" solution.

Most likely, the beam of light will be adjusted separately, directly on the road. Regardless of the initial texture of the glow of the headlights themselves. That would be the most logical solution. In any case, the light should be adjusted in as much detail as possible so that the effect of blinding others is not created.
Foch_sho
S3 licensed
It would be very interesting to see some raw screenshots of progress or something like that. It helps morally to believe that it will be very cool soon.
Foch_sho
S3 licensed
Quote from rane_nbg :Let's say hypothetically, that I could be able to help. How would you send me back the money? Smile Or is this more of "buy me a license please" type of request?

You should read the text again.
Foch_sho
S3 licensed
Quote :ironic isn't it

What did you find ironic in these words? Russian people are in a repressive system, the whole social component is built on the propaganda of excessive patriotism. But not everyone is brainwashed by this system. We are far from this, so we do not support any of Russia's actions related to politics. We are against it. We have a head capable of thinking and reflecting. Unlike our government.
Foch_sho
S3 licensed
Quote from Ibtasim6781 :Apart from the wobble, I like it

Altho one thing I noticed is that Right and Left on the skin template aren't symmetrical vertically, and the Front is part of the sides which makes skinning difficult due to the extreme stretching. Also could the police config boxes be part of the template also?

To be honest, I did the scan simply and quickly for easy skins. Of course it's better to redo it
How to buy a game for players from Russia
Foch_sho
S3 licensed
Greetings to all players! I hope the administration will pay attention to this message LFS.net . All reasonable people understand the situation in the world. But we are still players who love LFS. Players from Russia are no exception. The Russian LFS community communicates closely with each other, and we also love the game and want to play it. But due to a number of restrictions, we have a question brewing. How do I buy the full version of the game when foreign translations are disabled? What are the alternative ways? I ask the administration to respond to this question! We love LFS and want to support the project! Attention! I ask foreign players not to create interethnic aggression!
Foch_sho
S3 licensed
LFS has a lot of people, pilots, racers. Cars with the advent of mods have a very different character. From a ball to a supermarket cart. Therefore, I believe that private access is necessary for a group of people who share an interest in any car. People love racing, they prefer racing cars. People love the cruise and free driving, they prefer stock cars. People love drifting, they make cars for drifting in their own style. In order not to fill the public list with unnecessary cars for "ordinary" people, people hide their cars so that they can be accessible to a narrow circle of people. This is one of the few reasons why cars remain in the private list and never leave there.
Foch_sho
S3 licensed
Quote from Drifteris :In the image i've attached you can see that your bike suspension is nearly 0.3 Max up in the rear. Vulcan has 0.220 on rear and 0.200 on front. TSR has even lower 0.190. I did a quick test and yes it actually doesnt wobble that much if any on corners.

I really like this bike so it would be nice if you could corner as well (without wobble that is, i know it's a heavy tour bike) as drive full speed that is has plenty Big grin

Well, in that case, I'll try to test todayUhmm
Foch_sho
S3 licensed
Quote from Drifteris :Overall a really nice bike. The wobble on turns is not really caused by mass or tires but by suspension settings.

I've attached the setup with a lowered suspension and it does wobble way less on high speed turns. Please note that bike by default wobbles on high speed even in slight turns.

I believe it's caused by too much suspension travel. No one really drives with super high setup so if you could make the bike drive like in the setup that i added but just a bit higher so it's not scrapping the ground in turns because now it's really hard to turn.

Thank you very much. I'm not an ardent fan of bikes, I'm just interested in them. And I haven't studied all the nuances and secrets of building a bike yet. I just pick up the settings and drive in a single game, pick up again, and drive. And so it was for about two days in general after the mod was basically completed. In the end, I look ahead, and I think that Scawen will finalize all the nuances with the bikes. We all know that at the moment bikes are not behaving 100% realistically. I would like to shine my next bike in passing stable fast turns. I will rely on the configuration of your bike, as well as on the tsr series. I will try to pay more attention to the behavior in the turn. Thank you again very much. I will attach your setup in the next small update as one of the options.
Foch_sho
S3 licensed
Quote from shortay1325 :First off, I wanna say amazing job on the bike Foch. I've been having a blast with it and it's quite impressive being very early versions. Sounds like a true bike as well, I love it! I do have some feedback for you though. I noticed when you are leaning at high speeds that it gets quite wobbly sometimes and you can't quite push it to its limits like you can with the TSR500 and Vulcan. However, I can still get around the track pretty quick if I am conscious of the wobble at speeds. However at medium/low speeds it feels phenomenal and I would say "perfect" in my eyes. Truly a wonderful bike and mod.

Thanks for the feedback! I understand that it is poorly controlled in fast turns, but it is worth considering that this is a heavy sport-tour bike. He should not attack the turns quickly. This will be extremely difficult to fix, I will have to move away from realism and change the settings of the mass and tires. I won't do that. In the future I will try to make minor edits. I'm just thinking about the next bike that will be able to equal the tsr 500 and vulcan in turns. It will be light and maneuverable. (I really hope so)
Foch_sho
S3 licensed
Quote from batya123 :Damnnn. This thing is crazyyy.Keep it going man keep it going. You`re really good at making bikes. Appreceate it.

<3
SZK 1300R
Foch_sho
S3 licensed
Vehicle mod: SZK 1300R
Details page: https://www.lfs.net/files/vehmods/5824EC

SHORT DESCRIPTION:
Quote :Sport tour motorcycle

DESCRIPTION:
Quote :Manufactured by the Japanese company Suzuki since 1999. Immediately won the title of "the fastest production motorcycle in the world" with a maximum speed of 303-312 km / h.
___________________________________________________________________________
Full working suspension
The most realistic handling
Skin wireframe
Custom animation
TC/ABS system
___________________________________________________________________________
Thank you for supporting the Just Ride Administration Thumbs up

COVER SCREENSHOT:
Foch_sho
S3 licensed
Quote from E U R O B E A T :please make it from fz5 suspension this car is broken

what? xD
Foch_sho
S3 licensed
Quote from Latvian Video :I have found that the bottom of the bike hits on the ground when I take corners quickly and with a lot of angle, just slightly reducing the width of the lod 3 near the bottom should fix that

ok bro, i fix it
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