The online racing simulator
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Flotch
S3 licensed
Quote from Scawen :We are getting near the next test patch, which will be semi-compatible (same physics and graphics, new mod options).

I've updated the change log in the first post, to bring all the updates from D to D48 into the same list.

I hope it makes sense. I feel a bit like this: Ya right

D to D48: https://www.lfs.net/forum/thread/102117

That is insane indeed Smile ! No particular issue for me : LFS 0.7D48 runs great as intended, and AI is a lot better (obviously).
Flotch
S3 licensed
Quote from Aleksandr_124rus :Eric recently said he'd be giving some new screenshots soon.

indeed : https://www.lfs.net/forum/post/2062977#post2062977
Na-na
We are ready !
Flotch
S3 licensed
Scawen : would it be possible to add back (in the time they were doing it I tend to remember...) the automatic blip for AI when downshifting ?
Flotch
S3 licensed
we need the scirocco => it will bring ESP implementation Tongue
Flotch
S3 licensed
Would it be possible to get customizable rims for the cars from S1,2,3 , or will it be limited to mods (and so the model(s) of rim is linked to one car model) ?
Flotch
S3 licensed
Awaited for long !!
Flotch
S3 licensed
oh, so sad Frown . My thoughts for his parents...
Flotch
S3 licensed
Let's suppose Paypal will do the job as if I understand US only would mean it is restricted to buy things on US ground only.
Flotch
S3 licensed
avec mod ?
sinon oos : out of synchro, c'est souvent dû à une incompatibilité de version


with mods ?
otherwise usually due to incompatibility of versions
Flotch
S3 licensed
For those who may know, why when I use a VPN I still have a quick download, while in the comment from HeRRC people from Brazil may suffer from a very high downloading time ?
I tested with a VPN in Ecuador to connect to the US server, to have it sending back to the vpn server in Ecuador, then to me in France : operation done in few seconds on one mod ... how can it get worse in "local" ?
Flotch
S3 licensed
I didn't know the H key function. It is actually allowing to remove it.
And yes, pressing Esc is not displayed after, lines remain wherever you want to navigate in the menu (Training and multiplayer does clean the thing)
Flotch
S3 licensed
Quote from Scawen :People in Asia, Oceania, North / South America, the incomplete files issue should be fixed so please try again with the new option and see if you get mods more quickly from the redirected locations. You will see a yellow redirect message if you are redirected.

If you enable Options... Misc - Allow HTTP redirect [EXPERIMENTAL]
Locations in Asia and Oceania should download mods from Japan
Locations in North and South America should download from USA

Tested with a VPN, and it is working fine like described
Quote from Scawen :...
I didn't think it would bother anyone. After all, it's a simulator and is designed for use of an internal view. But apparently I was wrong. Maybe the speedo and tacho should be moved UP instead, when F9 or F10 is pressed?

Big grin Some were driving with the front wheel view in force mode to be quicker ... For the speedo-tacho positions, if in the future if it may be totally customizable, it would be nice (I rembmer assetto corsa proposing this). Not sure how upper you would want to move those indicators, but people actually concerned may have a more interesting point of view than mine.
Quote from Flotch :A small issue I encountered : when running AI with mods on a new layout, everything computed and some lines are appearing on screen during the generation up to give a popup indicating that the path for AI has been built.
Then, if you 'cancel' the race instead of pressing 'start', the lines remain displayed on the menu => an auto clear would be welcome

I still have this minor fault in D19 ... in case it is easy to fix ...
Flotch
S3 licensed
I found a setting for the FOV : it was too 'close' for me in automatic. Increasing it manually to 101° is improving a lot the experience ! As always, there are lots of settings to get used to, but as it is customizable, everything is doable and that's great Thumbs up ! Thank you programmer Wink
Flotch
S3 licensed
I have tested the 3 options, but each time there are some elevation changes (aston cadet mini 'eau rouge', 2nd split of South City sprint 2, etc...), it is ... difficult Big grin ... but that's part of the charm aswell !
Flotch
S3 licensed
Just bought an HP reverb G2 myself, and ... what to say ... it is just insane ! The headset looks indeed very great, but in LFS : what an experience !!! Scawen : it is just so wonderful and immersive !
I was expecting it to be great, but that is clearly overpassing my expectations by far ! And may the 1000Hz physics even improve the thing ? Sounds pure madness Big grin
I still have to admit that braking downhill is making me sick quickly (let's say elevation change in general), but anyway doing a lap or two is already so great Petals !
South City 2.0 and its friends are welcome even more than ever now Heart
Flotch
S3 licensed
Why not. In my model3, the colour code is black for discharge and green for reload...not very sexy
Flotch
S3 licensed
indeed, go for S3, you won't regret your investment !
Flotch
S3 licensed
A small issue I encountered : when running AI with mods on a new layout, everything computed and some lines are appearing on screen during the generation up to give a popup indicating that the path for AI has been built.
Then, if you 'cancel' the race instead of pressing 'start', the lines remain displayed on the menu => an auto clear would be welcome
Flotch
S3 licensed
as a student it was more convenient to play online from time to time ... now, it would require a bit too much time to achieve any capability to drive properly a given combo Big grin .
Taking a car with a kind of default setup and doing few laps anywhere is plenty of fun, but usually I have to end quickly for "family life" or so on => short cruise sessions are satisfying Big grin (even if I agree regarding the multiplayer aspect : doing short races of GTi in the time around Blackwood was insane Heart )
Flotch
S3 licensed
Quote from Viperakecske :Somewhat same applies to Flotch and others...havent played lfs in 10years time but still praising Scavier,no hate

lol, not playing online does not mean I do not play at all. I am even planning to buy a VR headset for my 40s coming in few days : and the goal is mainly only to use LFS with it Cool ... no time to play frenzy, that's life, but I remain a fan of what LFS is bringing to me when I do few laps even against some AI Na-na
Flotch
S3 licensed
There are lots of points to be improoved : not only temperature.
There will be a difference in handling, and one main goal is to have most of the flaws allowing "cheats" to disappear, so I expect FWD to handle like they should (indeed, having a locked diff and no antiroll bar at the back to have the car to rotate like a charm on the gas is not normal Big grin ).
Let's quote Eric :
Quote from Eric :I quite liked “close your eyes and pray” corners back in the day! Big grin

Without getting into too much detail, it’s mainly some corners on the the faster circuits. I won't start quoting each corner because I don't want to turn this thread into a request for corner changes.

Before The release of S2 and GTRs, I was working with S1 tyre physics which had very little grip before Scawen improved on it. The classic case is Westhill which was challenging with the old Pre-S2 tyre code but just became a flat-out drive with the current physics. My fault, partly for not thinking ahead design wise and not having the experience. Anyway, I’ve addressed most of the design issues I’ve had with Westhill, so hopefully no-one will fall asleep at the wheel this time.Smile

As a side note, I have no idea how the revised Westhill will drive with the old tyre physics that you guys are using. I’ve been testing with the new tyre physics for a few years now and I refuse to drive the old one, which has just doesn’t have that visceral tyre feel and response compared to the new tyre physics.


Eric

While waiting for 0.7E patch to be out Smile
Flotch
S3 licensed
Quote from rik97 :Scawen, I have a question but don't know how easy it is to add in.

Different cars need different ffb strength ingame. LFS original cars are quite close but will be still usefull for, but mod cars need sometimes twice as much ffb.

So can you make this setting car specific like the view setting? Smile

does the scripts I was asking for here https://www.lfs.net/forum/thread/93174-Settings-for-custom-interior-views-and-FFB-settings-linked-to-the-car-used available for modded cars ?
Flotch
S3 licensed
Quote from NumberTwo :https://www.youtube.com/watch?v=g3HlxKZiucU

and its not only 1 kerb, you know that i guess, just playing a bit?

https://www.lfs.net/report-sep2018-ro
Quote :Many of the kerbs now use 3D objects

Let's suppose it will be improved ...
Anyway, I was doing some laps around oulton park in ACC, and found the kerbs more deadly.
Most of time I suppose kerbs are crossable from the inside wheel perspective (this explains the presence of sausages kerb added to limit the thing Big grin ), but regularly the outside wheel has to avoid the contact (even if anyway, the crazy jump you got in video is too much I agree).
FGED GREDG RDFGDR GSFDG