My first time skinning the FO8, so it's probably not that great, but here it is anyway: The Minardi M197, from the 1997 F1 season.
It's been a while since I last made a skin so I'm probably a bit rusty, and considering I was never that good with them to begin with this one probably kinda sucks. But it's okay. In the end, it's the effort that counts.
I think I understand. What he wants is a 'ghost car' function like some other games have, probably for hotlap mode (and perhaps allowing you to load a hotlap replay as a ghost car). I think this was never implemented because it's either seen as too unrealistic or simply isn't possible on the LFS game engine.
Hmmm, let's see here...
It's his first post and the account was created two weeks ago. So no, he probably hasn't been following the monthly updates.
Trolling him into buying the game to 'unlock better graphics'. Really?
And seriously, accusing him of being a cracker without any sort of proof? I've seen enough.
This community is unsalvageable. This is why LFS is dying: You're all a bunch of ****s. Let the new guy be a new guy and stop bullying him like that!
I always personally thought that rule was kinda stupid since both the CMX Viewer and skin templates are accessible to anyone, licensed or not, but I guess if it falls under the "demo users can only post demo content" part, then okay.
Not gonna lie, I kinda feel bad for demo users on this forum. Wouldn't be surprised if, soon enough, they can't even access the forum anymore, and I've read enough posts to know a lot of people here would actually celebrate if that happened.
Sometimes I wonder if this community actually realizes that LFS is developed by three people, and not a whole studio. The comparisons to the likes of rF2 and Assetto are so unfair it makes me genuinely feel bad for the LFS devs. Those games have entire studios behind them that are pretty much working on those games 24/7. LFS is an indie game developed by three people on their free time, and I think a lot of people fail to grasp that.
LFS isn't updated any quicker because it is humanly impossible for a three-person team to work on a game as extensively as an entire studio of 50+ people. It just doesn't work like that.
VOB mods and quality cannot exist in the same sentence, though perhaps with proper mod tools we could see some great mods getting made. And while Scawen and his folks do plan on releasing proper mod tools eventually, that's not going to happen in the near future, I'm afraid.
You're probably using a VERY old mod if that's the case. The drivers' names can be edited through Options > Game. Also, in Options > Misc, there is an option to have the AIs use the player's skin and car setup.
As for the AI themselves, yes, they are rather passive and don't overtake much. AI programming in LFS is rather minimal - All they know how to do is drive and follow the race line, overtake cars that are extremely slow, pit for fuel when needed, and avoid crashing into each other in the pits. Apart from that, they're basically mindless. They don't even respect flags. There's basically nothing you can do about it - LFS is online-focused, so the AI is not really a priority for the devs.
I highly believe so. However, demo racers could be locked to fixed time of day only, and require a license to access the full 24-hour day/night cycle. I'm not a demo user anymore so it's not really my problem, but still, don't get your hopes too high.