I have a Blackmagic Intensity capture device on my PC, which has a pass through to the monitor - will only capture 720p though when taken from the PS3 at 60fps.
It's a bit fiddly and tempermental though - I don't update the software/drivers anymore less I break it, and have to bring up a backup of my OS install and restore it...
There are some other devices that can do 1080p/60 or take in 1080p60 but record at 30fps - massive file sizes though
Well all the newer tracks are laser scanned for sure
pic of one of their scanning devices
Bought the Monaro - stuck a wing to make it look like the 24 hour racer, time for some Bathurst
Sounds a little better than in GT5, top end of the rev range is where it goes bad, same for the 22B - you get that Boxer throb with the exhaust upgrades, but lose it in the upper revs...
from earlier in the thread - might have to check out this car in the game
The US producer did say stuff about filtering being needed in the future, in the live stream that was showing the rebuilding of the Hudson, since right now it's all raw
I posted a pic some where here of them recording a car on the dyno, so they do them that way for sure
They just use very short samples and not a lot of them spaced throughout the rev range, probably just 2 at most. Memory is tight for them - 256MB in the PS3 can only go so far. Especially when x16 cars
here is a test drive vid I did today of the AMG Vision GT - sounds a bit like an SLS
AMG did supply the engine sounds though...
You can still tell there aren't a lot of samples used throughout the rev range, gets a little "chipmunk" at the top end
I haven't done mega amounts of testing, or driven many cars yet, but that driving on ice feeling in GT5 when you start to slide/power oversteer is no longer there and to a lesser extent the GTA demo ( which had it a bit)
There is more of a textured grippy slide - especially when you pull the handbrake etc
It feels different from the GTA demo even. Much more inbetween stuff in the transitions etc.
Even FF cars will sometimes tighten into the turn, on powering out of a turn, instead of washing wide - the tail swinging more outwards etc.
Tyre model and suspension has improved a lot - the transmission side of things not so much
The tyre noise provides more feedback as well, not just the same constant screech, there are gradual variations and skipped sounds
They could probably use the sound from the AMG Vision GT - in the game it sounds like an SLS, a typical Merc V8 throaty sound
AMG actually provided the raw sounds for PD, so maybe it's on PD sound team's where the stuff is getting crapped up...
Vision GT has been added to the home screen.
Mercedes-Benz AMG Vision Gran Turismo is available as a gift car.
Online part has been modified on the home screen. 1.00 had 4 available online modes. Community, Open lobby, Quick Match and Seasonal events. In the 1.01 patch there is only Open lobby and Seasonal events in the online section on the home screen.
GT game server is now online in Europe
Car tuning menus has been updater to expand/collapse function.
Freshman Cup added to National B mode.
Status screen has an updated layout.
Tyre type fitted to car is now displayed in lower left corner of race display when driving
I was right - newer builds at game expos had tyre type on bottom left
Retail build must be months old