Every car isn't featured yet, but it absolutely transforms the game for the cars that this mod supports. Difference is like night and day. Still not perfect, but a lot better than it was. RWD cars I still can't really enjoy, they seem to still feature this weird habit of self correcting the car from a slide without any real driver input. On AWD cars this isn't that much of a problem, because they have a tendency of straightening out with throttle IRL too, so in this game it just feels a bit exaggerated (ie. I would prefer a more oversteery setup myself).
Finnish stages were absolutely unplayable in the vanilla game, but with these physics dem Scandinavian flicks with 555 Impreza on the famous Kakaristo is just heaven.
Haha it wasn't quite as special as you are imagining. Yes that's a tree, but it was a fallen tree and the other end was hanging quite too close to the apex of that corner. So when I cut the corner a bit too bravely, the tree went trough the car's chassis near the tyre and buried itself in the engine bay. Thus swinging the car around and bringing it to a sudden hault.
Next weekend will include some fender kicking so we will get the car to drivable state again. Carbs need changing too, that tree bent one of the trumpets while it was penetrating the poor car. Will change the 40 solexes to a pair of 45 DCOE's while we're at it (have an extra pair laying around).
Yeah sadly no physics mods available anymore. It's been quite a while now, I have googled every now and then to see if there are any people out there working with the physics, but surprisingly it seems that modding groups haven't been digging in to this. Maybe the devs made sure that Dirt can't be modded?
I was exited to try the new Finnish stages, but noticed that they have removed the ability to mod the tires to be slippier. At least before the combination Fiesta WRC + Gravel + low grip tires was fun, but now this game is completely useless to me.
Yeah just after posting yesterday I read a little more about this, it was described that these types of tachos are quite stable under "hars conditions".
If you have ever seen how some old skool magnetic tachos react (slow, lagging behind, reading getting disturbed by g-forces etc.) it starts to make sense. Actually in my own car the original tacho reading fluctuates with cornering forces and it's not even that old ('86).
Chronometric gauges have become obsolete for obvious reasons, but even modern tachos tend to suffer from erratic behavior from time to time (at least the ones you don't have to pay top dollar for) so these things start to make sense to me. I still prefer the modern way tho.
Are you actually sure about this? This tachometer behavior seems really common with old Porsche race cars, mainly the prototype and Le Mans competition vehicles. I've seen it so often, and always in Porsches that it makes me wonder if it's actually designed like that. I'm pretty sure I've seen some historical period videos with them doing this back in the day also.
Funnily enough I have tried to google about this multiple times, but no info on the matter seems available.
-EDIT- Apparently I have finally made some progress with the googling. These are called chronometric tachometers and they are supposed to move like that. Thought why they are so common with old Porsches, that's another story.
I'm gonna take a little back from my inital harsh review. I have found ONE car that feels natural to drive and that is the WRC Fiesta. Albeit with modded lowered grip and with funky setup (brake balance fully to rear). Still suffers from horrid understeer on the slow corners but I can at least "feel" the car under me and drive naturally.
Since they released the FFB patch I had to give this a try.
Now there is finally self aligning torque. This is good, but on another hand it highlighted how broken the physics actually are. I just lost any hope of this ever becoming a sim. It's fun if you like pretty graphs and awesome sounds with physics that only remotely remind of a thing with four wheels, but if you guys are expecting a sim that actually feels natural to drive don't spend your money.
For a simracer it's actually really hard to drive because the way the cars act and react is completely unnatural.
Biggest problem definitely is with the RWD cars, AWD cars are a little better but I cant enjoy driving them either.
Yeah I noticed but it doesn't work. Well, it kinda works because it alters the FFB, but it's still not right. There simply isn't any caster effect, or self-aligning torque (how you wanna call it). Currently the FFB is just a centering spring and some rumbles and shakes.
But no, it doesn't fix the ffb. I have driven this for a while now and I can see some potential, but with the current FFB it's impossible to judge the physics really because I can't feel what the car is doing, at all. Biggest problem is that the car doesn't counter steer (caster effect) thru the FFB at all, so I don't know when it's understeering or oversteering.
Codemasters seem to have acknowledged this problem, they mentioned they are working with this in the latest patch notes, so there is some hope.
There are other problems from a simracers POV too, not enough customizations to camera views and controller settings (I can't configure a H-shifter if it isn't the default G27 shifter).
Sounds are fantastic tho, I'm pretty sure that this is the first time I have actually heard a game to be able to deliver a believable representation of the induction note of a N/A 4-cyl engine.
And not just that, every engine I have yet heard sounds spot on. Even a realistical sounding anti-lag is there.
At least on this video (proper locked incar view driven by a capable driver) the car's handling looks very realistic, better than previous Dirt titles. On another note youtube is full of footage where the physics look iffy to say the least, but it could be the controller/driver skill that causes this too. Even RBR looks like an arcade game when it's driven by a not so skilled driver.
I'm trying to not to get my hopes up, but it's getting quite hard. It's on sale now, but I will probably have to wait untill they patch the FFB, common opinion seems to be it's pretty non-existent right now.
Gotta admit from the footage I have found on youtube, this looks and sounds fantastic.
Of course I can't judge physics fully from videos, but at least on the replays it looks believable enough. I might just have to give this thing a chance.
-EDIT- A little question before I rush in to buying this, can you disable the virtual steering wheel? I had a little google on the cockpit view stuff and apparently you can adjust FOV, but I found no info about camera position and virtual wheel/hands?
-EDIT2- Also can you remove g-force simulation and vibrations from the cockpit view?
So called "normal" drivers wouldn't have the skills or balls to drive a historic car on bias-ply tires on it's limit. The boring part of historic events are the "normal" drivers that don't drive on the limit and can't keep up with the fast guys. But on another note, even modern motorsport events has these drivers so it's not that different.
A skilled driver can enjoy pushing pretty much any car, be it slow or not. With your logic there would have not been top drivers at all in the 60's or 70's.
IMHO historic racing (and rallying) IS the top tier of motorsport currently. I have been going to the thousand lakes rally event each year for my whole life, but for the last few years I have also added Lahti Historic to my calendar. Needless to say, the latter one is much more enjoyable.