The online racing simulator
Searching in All forums
(39 results)
1
AnnieC
S3 licensed
Quote from Racer Y :ROFL One day, 20, 30 years from now, they might get this game finished.

This game will never be finished, they will just stop working on it someday, there is always something to improve.
AnnieC
S3 licensed
I can't wait to have the chance to try the new version, it looks great on the screenshots and videos.

Until then, a little inspiration for the clouds:
https://youtu.be/ofdj3DpGIw0
Last edited by AnnieC, .
AnnieC
S3 licensed
Quote from Scawen :At the moment I have it so shadow maps are turned off after sunset and headlights are then enabled. The result, at this point, is higher frame rate in the night because the shadow maps are so expensive. But if moonlight is enabled it would be a different story.

Now I'm talking about details before the core system is complete but I think it might be a reasonable option, if moon light is coded, to disable moon light shadows on slower computers. So people don't have to hope for moonless nights.

Sounds great, I really hope this can make it to a public version.
Will eclipses be possible like in the Shader mod + SOL mod for Assetto Corsa?
AnnieC
S3 licensed
Great little improvements! When I tested LFS in high resolution a few months ago I saw that dials seem to be a little low res and thought that could use some improvements, but didn't actually bother me that much to write a request about it. It certainly looks a lot better, thank you!
AnnieC
S3 licensed
Quote from Keling :Are there any other failed indie rally sim projects that claim to be RBR2 wannabe? If my memory serves me right a few years ago there was a demo where you could drive a Lada rally car on a tarmac stage. It's definitely not gRally because both the graphics and the audio were way better than what gRally has right now.

That was Pannonia Rally. It was created by Dimension Technics but they moved to the mobile game market and never finished Pannonia Rally.
AnnieC
S3 licensed
Got a used G25 4 years ago, modded the shifter for more resistance, still working great(when I have time to play).
AnnieC
S3 licensed
I got used to Quake pretty quickly after LFS and Assetto Corsa, it's great fun! Smile
AnnieC
S3 licensed
I just wanted to have a quick look on the new Blackwood so I just started LFS on the TV with a gamepad but then I realized that this is too good to not experience it in Oculus.
Eric, I must say that I really like the way you have created the vegetation. When driving at speed trees and bushes look 3D even in Oculus thanks to the smartly placed polygons and great use of textures.
I hope to test some more on the weekend but so far I'm enjoying the new parts very much.
AnnieC
S3 licensed
Developers know about this problem, it affects everyone with a VR headset as none of the headsets use 100Hz. Unfortunately there is no solution available yet. As I understand from Scawen's posts it will take some work to solve this problem and he is now doing tyre physics and not doing updates to graphics.
Last edited by AnnieC, .
AnnieC
S3 licensed
Tested the latest version last night and it's still great, did not find any problems with it. It would be great if the mirror adjustment could be assigned to controller or keyboard buttons and it could work like in a real car.

One other thing is that LFS menus could use a little overhaul, for example on the View page the 2D/3D buttons are further up than where one would expect to find buttons and the global view settings are mixed with independent car settings.

I think something like in the attached image would be more logical, the global view controls are on the top and the independent view controls and mirror settings are below.
AnnieC
S3 licensed
Quote from BilboSmeggins :I'm a bit confused about the flat mirrors, as this youtube clip shows them to be 3D. Is this another build? Check 1.30

https://www.youtube.com/watch?v=BFEl6qXj6zU

Scawen implemented the 3D mirrors in the latest test patch which was released on Friday.
AnnieC
S3 licensed
I love the proper 3D mirrors, they are huge fun with the DK2. I spent the last hour reverse parking the XRT on Rockingham and Westhill using the mirrors Big grin

However it seems that the mismatch between the physics and graphics rate causes discomfort in VR which I don't experience in Assetto Corsa for example.
AnnieC
S3 licensed
Quote from MysticReverie :What computer are you using the DK" with?

I want to get one but am still unsure if my computer has enough power.

And yes.. Live for Speed seems Very nice for the early VR set available at the moment.
Just look at youtube videos of people playing LFS on VR, they think its great.

It's in my profile but here it is:
CPU: Intel i5 4460 @ 3.2 GHz, GPU: NV Geforce GTX 970 4GB, RAM: 16 GB @ 2133 MHz
AnnieC
S3 licensed
Quote from TheNoobisonFire :Please sir, can you call out 10 people on this Forum that owns a Oculus Rift. No, actually 5. Get five people to say they own a Oculus rift. If you can, then Ill take back all the stuff I said in my first post.

I did not buy LFS because of Oculus support but I do have an Oculus DK2 if that counts Smile So that's one and judging from the LFS topic on the Oculus forum there are a number of people there who bought LFS because of the Oculus support.
AnnieC
S3 licensed
Agreed, I think this shows how fundamentally different approach is taken to software development by different teams/people. I like Scawen's approach better because of the previously mentioned reasons and just look at multiplayer implementation in LFS and Assetto Corsa for example.

LFS has very few limitations in multiplayer, you can spectate and join mid-race, choose any car with any skin with any setup and edit layouts on the fly and these things are in LFS from the start basically. The result of that kind thinking can be observed in all parts of LFS which makes it a great software to use.

In Assetto Corsa you can only select from predefined cars with predefined liveries and if the slot is taken on the server you are out of luck.
Kunos says that this is by design and they won't rewrite that part of the game. As I have some development experience I can understand that you have to make compromises to make things happen but I still think that it's a poor design not just compared to LFS but compared to other older multiplayer games as well.

And while I like LFS approach better it does have its limits at this complexity level with only one developer.
Last edited by AnnieC, .
AnnieC
S3 licensed
I had an AMD Radeon 7790 before I got the Nvidia GTX 970 and my PC failed all the VR tests. With the GTX 970 it meets the performance requirements recommended for VR.
AnnieC
S3 licensed
Quote from RC-Maus :Oculus ‘Rift Compatibility Check’ Tool Tells You if Your PC is “Ready For Rift”

The Rift Compatibility Check is a bad joke, it doesn't really check anything, just compares your computer's hardware components to a quite short pre-defined list. If your hardware is fast and capable but not on the list it will say that your computer is not VR ready. My computer doesn't have a 3.3 GHz Intel i5 CPU, just a 3.2 GHz i5 and it fails the compatibility check but runs every VR game without problems.
The SteamVR check is far better in this regard as it runs a demo and measures the performance and gives a score based on that.

Maybe Scawen could implement a simple VR Test mode where LFS would switch to the CV1 resolution and measure performance in a similar way that SteamVR does.
AnnieC
S3 licensed
SLI is not supported AFAIK but LFS doesn't need really high end graphics card to run at high frame rates. The Rift CV1 render target size is 2830x1566 pixels, you could set LFS to use high DSR(Digital Super Resolution) settings to run on resolution resembling what the Rift uses (or a little higher to account for the overhead that the Rift distortion adds). Check if your laptop can run LFS at least at 90 FPS in that high resolution mode.
AnnieC
S3 licensed
Quote from Gutholz :Funny how one can climb the ladders / stairs Smile
Would be even better if the camera in walk-mode worked like in first-person-shooters, without having to hold a mousebutton.
...and maybe footstep sounds

I somehow ended up on the roof of the pit garages in Westhill Smile
Yeah, true FPS mode walking would be great and it would add a lot to the immersion if the driver's body would be visible and animated when in walk mode(but I guess Eric has more important work to do).

Tested the soft lock and automatic centering as well and they work quite nice on my G25, they could be a little stronger I think.
AnnieC
S3 licensed
Quote from MikeB :I think having the mirrors flat rendered instead of 3D is a bigger problem than i expected. Several times i tried to move my head around to see if there is something hidden in the blind spot, but of course no luck as mirror image does not take into account head position Shrug

So in case you are still working on VR improvements please put this on the todo-list Smile
(And while at it you could make the mirrors adjustable Big grin )

Agreed! I just got a DK2 a few days ago and the first program I tried was LFS because I knew it should work out of the box, and it did. Everything looks great but the mirrors break the immersion a little bit. Maybe LFS could be the first sim to correctly implement 3D mirrors Smile
The mismatch between the physics rate and the DK2 screen refresh rate is sometimes quite annoying but otherwise the VR implementation with even the menu in VR is great!
AnnieC
S3 licensed
Quote from Amynue :List of the games which will be available at the Oculus Store on the launch day, along with the prices and comfort rating (+ some upcomming titles):
http://i.imgur.com/cMskKi8.jpg

https://www.youtube.com/watch?v=pN6YCFlS8nU

https://www.oculus.com/en-us/blog/introducing-30-games-coming-to-oculus-on-march-28/

No LFS Frown

During the Epic Games press conference at GDC they've also announced that Oculus Rift SDK 1.3 will be realeased on the launch day.

Sad to see that LFS is missing from the list, it would deserve a place there.
AnnieC
S3 licensed
Quote from Specht77 :...
I tried it on LFS and AC, and I just couldn't feel anything close to those people on youtube, specially because I was able to count each pixel...

After that the only conclusion I came was that those people were acting, and now I just can't believe on any of this "VR magic" when someone is having uber fun wearing it...

Maybe not everybody is as sensitive to low resolution as you are? You value resolution over true 3D visuals and head tracking but maybe others can overlook this issue easier. And don't forget that the consumer versions will have slightly higher resolution than the DK2.
AnnieC
S3 licensed
Quote :+ hosters can set their own pps

+1

Giving the possibility to have better experience is a good thing IMHO. Other racing games have similar requirements when it comes to bandwidth and server owners should know their own connections's limits.
AnnieC
S3 licensed
I just had to do a few laps before going to sleep, only had time to try clear morning and wow, even without modern shaders it is really beautiful, great work!
AnnieC
S3 licensed
Looks good and handles great but that gear whine is totally unrealistic in the interior sounds.

https://www.youtube.com/watch?v=sWDN07UJZqo
1
FGED GREDG RDFGDR GSFDG