The online racing simulator
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sinanju
S3 licensed
Quote from 42QUADRO42 :Ya şu baştaki harita onlinede falan fulden acılsa daha eylenceli daha cok kişi girer aynı yerde dönüp duruyoryuz

Or ...

What if that map at the beginning is online or something, and more people come in and we're spinning around in the same place?

Translation courtesy of https://www.translate.eu/

Not sure what this has to do with post subject though?
wheel steering degrees
RamosWRC
S3 licensed
Hello everyone, I have come to request a request for the next update, I do not know if I will be the only one affected, but in case there is the option ... I have been a lfs player for 9 years and 90% of the time I play drift and since the game was updated to version 0.6v, I am having a lot of difficulties to play, since it is based on modifying the steering angle, (affecting the degrees of rotation of the steering wheel and the steering wheel controller from lock to lock). also I always play with 720º and now with the new, they modify the angle from 900º to 1080º. even if under the turning angle to 36º, which would be "by default" you can get to play, but quite annoying ..
The only option that this solves is to go down to a lower version, and I don't like it because there are no online servers I make a request to modify this ... a hug
Victor
Developer
(sorry for the late reply!)

Some people in the community are making a new Remote. They are busy with every day life, so it'll take some time.

The hotlap analyser is a bit of a pain atm. I have very little time to make a new JavaScript based one and I'm not sure what to do about it as such :/ Maybe I should remove the feature though ...

I'd like to migrate / refresh the most important LFS World pages to this website (lfs.net) actually. Maybe after that I could look into a JS based analyser, if the community hasn't made one by then.
Valtteri Bottas in LFS
bowst
S3 licensed
Just browsing some LFS videos on youtube when i found this video about a current Formula One driver playing LFS back in the past.

It's Valtteri Bottas(lfsw: vale)





From a random teenager having fun playing LFS to driving for the best team in motorsport history. What a man!


Quote from Vale :Thanks all for congratulating me!

I played LFS for fun many years but unfortunately last 2 of my racing seasons has been so busy that I have not have time really to play.. but I'm sure I will play sometimes still in the future as LFS is a really fun game and you get really tight nice races online Smile

Have a nice races and maybe we see online some day!


Valtteri Bottas

Well if he even remember this game ...

I would like to see him online again, althought maybe for one race only or even just revisiting this forum.


Anyway good luck to him for his Formula One campaign.
MorfeasFX
S3 licensed
BUMP ... I still have the same issue.

I use mouse wheel for up/downshifts.
When I'm tryping to upshift in a sequential gearbox car it's a hit or miss but chances are that ignition cut works, but doesnt slip into next gear.

LFS 0.6V
Flotch
S3 licensed
yes ... sad news...
KingOfIce
S3 licensed
Online at :
LFSFrance.org #1
Hello,
From Johnners's OutSimPack format.txt file, I deduce that OSWheels[0] = Left rear, OSWheels[1] = Right rear, OSWheels[2] = Left Front etc.
Is it correct ?
(sorry if I missed the information elsewhere ...)
bowst
S3 licensed
Quote from Van Sterberkt :Thanks for uploading @bowst. I've attached another config file, can you try this? Simply replace your config.edn file with the one in the attached zip.

This new config file works for me, Thanks. But a new problem occurs ...

When i type "!career road" command, it only return with "Unknown career, try:". I can't join any races with any car at all.
Xenix74
S3 licensed
Honestly, dear people .... the streets in Turkey are full, full of real cars! Turkey is not that poor to buy a simulation that has been worked on with passion for 20 years. There are also poor people in Germany, England and France ... they only buy Assetto for 5 euros in the sale. All of this casts a bad shadow over Turkey. I also come from there and know enough people who can afford a lot through work.

Also a game. Shrug
Ped7g
S3 licensed
The Steam has been considered by the team already.
There are legal issues why it is *NOT* easy for LFS team to sell on steam, and it would require quite a big change in their legal status to sell on steam IIRC.

The pricing already is regional (as a result of discussion similar to this, before the whole world had the same price as UK, so the Turkish players have long-term -50% sale on LFS, at least for last few years - before they had to pay full 100% price).

If you don't like current status, any polite and respectful feedback on this forum is surely welcome, I bet the LFS team does overview these posts and keeps re-considering their decisions all the time and looking for the optimal way to sell their game. (but also consider they don't find steam attractive-enough for *many years* ... and I haven't noticed any signs there's some change in the air right now, so I guess you may want to have "plan B" and start saving every month for a game)

EDITED: ... I always manage to omit those "NOT"s... dang.

EDIT2: (BTW I personally did drive hundreds of hours in the demo, not capable to buy S2 license back at the time.... and I bought the S2 and later S3 at times, when I actually can't even play LFS any more, as I lately don't have HW and SW suitable for windows PC games ... but I still enjoyed the demo of LFS so much, that I find that reward to the team completely earned, and well priced)
Last edited by Ped7g, .
Flotch
S3 licensed
tire physics not (yet) updated ...
Lev61
Demo licensed
Тут всего то нужно...Чтобы была возможность вернуть 720 градусов...Либо чтобы игру вернули на 720 градусов оборотов руля (от упора до упора)
avetere
S3 licensed
Howdie!
Long time no see Wink

Here comes an update for support of new mpr version in 0.6V.
Also, I finally found the bug regarding FE6 ... it's now dealt with Wink
Please enjoy:
mpRes V2.08 to V2.10
RamosWRC
S3 licensed
Quote from ahromenko :Interesting how you gonna drift with 29º Big grin I dont think its a big problem to add some slider in options, where user can ajust ingame steering wheel turn to our taste.

Friend, and tried to configure from the logitech profiler, as in the game itself and I can't get it to go as I had it configured, and the only "solution" is that ...
Flotch
S3 licensed
Quote from Viperakecske :Yes Flotch,but hey maybe one day they will release everythig together
But no info at all,still no fern bay pictures,i guess south city is not done yet

South City is Eric's baby, he wants it to be perfect Cool . According to the reports, he may have spent a year and a half on it (according to https://www.lfs.net/report-dec2019-so : since July 2019), maybe "not only" let's suppose, but frankly he has spent a lots of time on it. From the snapshots, it is clearly a great added-value for S1 licence ... If he spends third or half the time on Fernbay, it can do serious magic on it (assuming the quatity of off-roads things is a lot less than South City) ... Kepp faith Omg omg omg , I am sure Eric is willing to spend some times on the two new unrevealed tracks for S3 after the graphical update is released, and get back to cars Uhmm

edit : @Eric, if you want to surprise us on Fernbay by adding a dirt/gravel/sand Oval with some outfield track of the same, do not hesitate Thumbs up
Last edited by Flotch, .
Flotch
S3 licensed
Quote from Viperakecske :When new tire physics?+bad steering animation

the graphical update seems quite advanced. Let's suppose Eric is on Fernbay (latest track to be heavily updated), and when it is ready, I do no think Scawen will want to postpone its release (that may occur with tire physics update). But to answer your question "when" : when it is ready ... obviously no date to be announced Petals
Flotch
S3 licensed
Quote from ELDemon :I believe the use of handbrake he is talking about is in terms of racing often they spam the handbrake to get better traction into the corner, old bl1 methods.

if it is so, it is used a lot, but this is due to some the flaws in the current physics ... and indeed you are quicker when using it in lots of corners.
Anyway, someone willing to "cheat" with this can always find a way to simulate an axis through a macro and to not reach 100% ... no need for adjustable handbrake anymore ...
Flotch
S3 licensed
what is the issue with setting the strength of the handbrake ? have you ever use a handbrake in real ? the force applied on rear brakes is linked to the amount of strength you put in it ... lowering the force in LFS would simply mean you are just not using the axis at its maximum angle.
Correct me if I am wrong, but each people complaining about setting the strength of it is using a button, am I wrong ? ... even if in modern car it is common to see a button, the idea behind is to simulate a real handbrake, not a fingerbrake Tongue . So what is the deal with setting the force ?
Flotch
S3 licensed
Botswanan Salama : go and beat the noobs exploiting the physics to take back your WR
Anyway, those oval laps flat out with the hardest tire compounds possible with max pressure and no downforce are ... not very appealing for sure ...
Flotch
S3 licensed
Indeed : running Assetto Corsa before make the wheel to appear completely deactivated in LFS then. The workaround is as said by CrazyBrit to simply run to the calibration of logitech : press a button or a pedal, and when detected, everything will work fine in LFS ...
Clearly weird ... @Scawen : I think you have a G27, and I suspect you may have bought AC to test it => do you experience the same ?
Flotch
S3 licensed
Quote from farcar :I thought Rockingham (the only real life circuit in LFS) is laser scanned.

it was an opportunity given by the track to have a simulation running in their office ... so for free in the end
This could happen but usually the companies willing to laserscan a track are paying to rent the track + paying for the laserscan company + paying a fee to the track ... it may be expensive.
I remember Kunos team talking about Le Mans track and saying : no way, too expensive
cargame.nl
S3 licensed
Quote from Scawen :Thanks for the testing! Thumbs up

Hmm OK.. I finally would like to know where this appalling lighting (?) is coming from because every time I get confronted with LFS this disturbance also shows up reminding me to stay away from LFS.. Its especially being seen on the track decorations but also on the road surface



what setting do I need to change? It alrready shows up when I am standing still and turning the steering wheel.

This only happens @LFS ... When I am for example moving/looking around @CS.GO everything is fine.
Last edited by cargame.nl, .
Flotch
S3 licensed
the small GTR of the video are having engines producing ~600hp with a weight of about 1200kg ... so it should match the FXR which is having almost 500hp and almost 1200kg
Flotch
S3 licensed
A note about rallycross tires (on FXR for instance) : it seems IRL the tires are not that wide at all (like 245mm wide) ... with U23, this is the minimum size ...

Maybe with the new tire physics, wider tires will perform less on gravel and the stuff will normalize, but otherwise, considering less width for Rx tires may be the way to go ... Shrug
KingOfIce
S3 licensed
Online at :
LFSFrance.org #1
Thank you for the answer Scawen !
It's too long time since I did C or assembler so it took me a long time to understand...
Then I saw the subtlety of converting a 4-byte unsigned integer to 2-byte unsigned integer (which crashes in a lot of languages but keeps the low weight bytes in C).
Thanks, I just have to code now ...
FGED GREDG RDFGDR GSFDG