06/08/09	first beta release

06/09/09	extended the rcs_server.cfg. Now, you can enter a txtmsg, if the playerskill is to low. 

06/26/09	many fixes

06/20/10	more options in configfiles, memoryleak fixed

07/03/10	more options in configfiles, added instructions to start a testserver

07/18/10	added automatic pitstopwindows (configure it in server_config-file), some fixes

07/19/10	you can reduce the textoutput now. use "!chatlevel ?" ingame. the setting is saved in database

07/25/10	changed '#reinit' to '#loadconfig' - now you can specify a filename to load. 
		added Qualy-Module. Rcs can control the qualy with a special ruleset (in serverconfig)
		new command '#info' (not finished)
		some fixing and streamlining

08/06/10	added support for translations (new command '#lang'), new german-languagefile, 
		some bugfixing/streamlining, small changes rolling starts
		15 skillpoints for a clean lap now

08/07/10	Added eventmonitor (new command '#emon'), some streamlining

08/10/10	fixed a bug with wrong pitboardposition, fixed a bug with rollingstarts (finish-inlap detection)
		finished command '#info'

08/11/10	fixed a bug with the eventmonitor (no longer showing events)

08/13/10	changes to eventmonitor (eventmonitor has sent to many packets to lfs) 

08/14/10	fixed a bug which leads to a rcs-crash (crash if a new player joins and pitstate was closed)
		fixed a bug with positioncalculations 
		AI's are supported now,	LocalConnect is supported now,	Replay is supported now
08/21/10	fixed a bug which could lead to never ending rollingstart  (if the host is driving too)
		fixed a bug with the internal db (SinglePlayer, Replay only) [could lead to various errors]
		fixed a bug with watch-text (didn't clear the state-text)
		pitstatewindows are visible now (with #watch)
		added blueflags,spinning, controllost to eventmonitor
		eventmonitor doesnt show splittimes in a racesessions now (less events in race)
		skill_output afer spectate is delayed now, to avoid lfs-errors if the player has disconnected
		replay tries to use the playerlanguage now. Change the language in entryscreen to your needs (#lang)


